by Jeffrey Mei
Lying, deceit and paranoia have taken over the ship as friend turns on friend in pursuit of glory as the final survivor.
For the past week, our morale team have put together a game of Assassins. Each participant is assigned another person on board, with a location and a “weapon”, and has to try and concoct a plan to get their target to go to that location where they can be “killed” by a quick tap of the weapon. Weapons can be as concealable as a Sharpie, or as bulky as a gym ball.
Because the game is spanning the crew, scientists and the support staff on board, this has proven to be a good way to get interaction between people who may not normally see each other. “Interaction” here may involve (at least initially) a careful stalking of your target to learn their schedule and/or sleep times…
I sadly died on day 2 via weather balloon, after amassing a kill streak of 3. The traditional adviser-student hierarchy has been temporarily suspended as the young unapologetically kill the old.
The game continues… May the odds be ever in your favour!